Browsing articles tagged with " openfeint"

Addicus Update Now Available Featuring OpenFeint 2.4!

Jan 7, 2010   //   by Derek van Vliet   //   Announcements  //  No Comments

Update_shroom
Both Addicus and Addicus Free have been updated on the iPhone App Store! We updated both of them to include the feature-packed new version 2.4 of OpenFeint’s social gaming network.

Here are just a few of the new features you’ll enjoy with this version:

  • See when your friends are online!
  • Send instant messages to your friends!
  • Take part in the Addicus Fan Club!
  • Discover other OpenFeint-enabled games!

Keep on popping those mushrooms!

App_Store_Badge_100x200

How to Upgrade Your iPhone Game to OpenFeint 2.4

Dec 21, 2009   //   by Derek van Vliet   //   Development  //  1 Comment

If you were watching twitter this week, you might have heard that OpenFeint 2.4 was quietly released to developers. This update surely stretches the definition of “point release” because it is packed with awesome new features as well as a complete overhaul of the interface.

If you are upgrading to OpenFeint 2.4 from a previous version, then it is not as easy as replacing the source code. However, it is still quite easy to make the upgrade if you just keep a few things in mind. Here’s what you need to know:

Disabling Chat

If you were previously disabling the chat feature in order to meet a certain parental ratings requirement, then you would be doing so by passing the OpenFeintSettingDisableChat setting into the initializeWithProductKey method. Since chat is not the only user-genereated content in OpenFeint 2.4, this setting name has been changed to OpenFeintSettingDisableUserGeneratedContent. Below is the new way to initialize OpenFeint with chat (and all user-generated content) disabled:

NSDictionary* settings = [NSDictionary dictionaryWithObjectsAndKeys:
			[NSNumber numberWithInt:UIInterfaceOrientationLandscapeRight], OpenFeintSettingDashboardOrientation,
			@"Addicus", OpenFeintSettingShortDisplayName,
			[NSNumber numberWithBool:YES], OpenFeintSettingDisableUserGeneratedContent,
			nil];
 
OFDelegatesContainer* delegates = [OFDelegatesContainer containerWithOpenFeintDelegate:self
								andChallengeDelegate:self
								andNotificationDelegate:self];
 
[OpenFeint initializeWithProductKey:@"MY_PRODUCT_KEY"
			andSecret:@"MY_PRODUCT_SECRET"
			andDisplayName:@"Addicus"
			andSettings:settings
			andDelegates:delegates];

New Library Dependencies

If you replaced OpenFeint 2.3.x in your project with the new 2.4 source, you might have gotten a bunch of nasty errors upon building it. This is because the OpenFeint 2.4 requires more libraries to be added to your target. You need to add the following 3 frameworks to your target to get your OpenFeint 2.4 game to build successfully:

  • CFNetwork
  • CoreLocation
  • MapKit




Achievements and Social Networks

In OpenFeint 2.4, unlocking an achievement no longer prompts the user to notify their friends on Twitter and Facebook by default. However, you can restore this behaviour by setting the OpenFeintSettingPromptToPostAchievementUnlock setting to be true at the time of initialization. Below is how to initialize OpenFeint 2.4 with prompts to post achievements to social networks enabled:

NSDictionary* settings = [NSDictionary dictionaryWithObjectsAndKeys:
			[NSNumber numberWithInt:UIInterfaceOrientationLandscapeRight], OpenFeintSettingDashboardOrientation,
			@"Addicus", OpenFeintSettingShortDisplayName,
			[NSNumber numberWithBool:YES], OpenFeintSettingPromptToPostAchievementUnlock,
			nil];
 
OFDelegatesContainer* delegates = [OFDelegatesContainer containerWithOpenFeintDelegate:self
								andChallengeDelegate:self
								andNotificationDelegate:self];
 
[OpenFeint initializeWithProductKey:@"MY_PRODUCT_KEY"
			andSecret:@"MY_PRODUCT_SECRET"
			andDisplayName:@"Addicus"
			andSettings:settings
			andDelegates:delegates];

Addicus in the Spotlight on OpenFeint’s Shiny New Site

Dec 5, 2009   //   by Derek van Vliet   //   In the Media  //  No Comments

Screen shot 2009-12-04 at 11.50.29 PM

iPhone social game network OpenFeint launched version 0.1 of their new website today. The new site’s slick design is made even more beautiful by the loveable little shrooms of Addicus. For you see, Addicus is one of the games that OpenFeint has selected to feature in their spotlight.

We have so many good things to say about OpenFeint that I wouldn’t know where to begin. From the easy integration to the feature-filled product to the stellar level of support, they have all the bases covered. You can expect many more OpenFeint-enabled games from Get Set Games.

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