How to Open the SMS App With a Phone Number
It’s the day before Christmas, so this is the last post in our advent tip series. We’ve really enjoyed writing about so many little things that are so easily accomplished with the iPhone SDK and we hope that they’ve helped you in developing your iPhone apps. This may be the last blog post in this series, but you can be sure we’ll still be writing about our adventures with iPhone, cocos2d and OpenFeint development.
Less Yap, More Tip
Today’s advent tip is how to open the Messages app (aka the SMS app) with a specific phone number populated in the To: field. This is accomplished with great ease because the iPhone has implemented the sms: URI scheme. Therefore, we can use the UIApplication class’ openURL method, which we have seen before when we discussed how to dial a phone number, pre-compose an email, and yes, even open a URL.
So here it is: the one line of code you need to pop open the SMS app with a phone number:
[[UIApplication sharedApplication] openURL:[NSURL URLWithString:@"sms:5555555555"]];
How to Suspend Touch Input
Have you ever encountered a situation where you wish you could just pause and resume touch input while developing an iPhone app? Sure, you could always increase the complexity of your input handling by considering the state of any number of variables, but there are some times when just switching input off and on would be easiest.
We had a number of cases like this when developing Addicus. In particular, because we have both the game and game over screens operating in a single cocos2d scene, we were noticing some bugs that occurred because of the way we handled input. This was solved by suspending input for brief periods of time.
Input Goes Off
Here’s how to tell your iPhone app to stop responding to touch events in just one line of code:
[[UIApplication sharedApplication] beginIgnoringInteractionEvents];
Input Goes On
And as you might expect, resuming responding to touch input events is similarly easy:
[[UIApplication sharedApplication] endIgnoringInteractionEvents];
How to Log to the Console Using NSLog
Xcode has a built in console that provides an invaluable debugging tool for iPhone app development. It gives you a way to monitor text output from your app live at runtime. It works both for apps being debugged in the simulator and on a device.
NSLog
Logging statements to the console is just as easy as you would expect it to be in iPhone app development. Just run the NSLog function like so:
NSLog(@"hello world");
Format Specifiers
The NSLog statement also supports string formatting specifiers, so you can also output the values of variables to the console with just one line. Below are some examples:
NSString * str = @"hello world"; NSLog(@"%@", str); int num = 10; NSLog(@"%i", num); float price = 1.99; NSLog(@"%f", price);
How to Upgrade Your iPhone Game to OpenFeint 2.4
If you were watching twitter this week, you might have heard that OpenFeint 2.4 was quietly released to developers. This update surely stretches the definition of “point release” because it is packed with awesome new features as well as a complete overhaul of the interface.
If you are upgrading to OpenFeint 2.4 from a previous version, then it is not as easy as replacing the source code. However, it is still quite easy to make the upgrade if you just keep a few things in mind. Here’s what you need to know:
Disabling Chat
If you were previously disabling the chat feature in order to meet a certain parental ratings requirement, then you would be doing so by passing the OpenFeintSettingDisableChat setting into the initializeWithProductKey method. Since chat is not the only user-genereated content in OpenFeint 2.4, this setting name has been changed to OpenFeintSettingDisableUserGeneratedContent. Below is the new way to initialize OpenFeint with chat (and all user-generated content) disabled:
NSDictionary* settings = [NSDictionary dictionaryWithObjectsAndKeys: [NSNumber numberWithInt:UIInterfaceOrientationLandscapeRight], OpenFeintSettingDashboardOrientation, @"Addicus", OpenFeintSettingShortDisplayName, [NSNumber numberWithBool:YES], OpenFeintSettingDisableUserGeneratedContent, nil]; OFDelegatesContainer* delegates = [OFDelegatesContainer containerWithOpenFeintDelegate:self andChallengeDelegate:self andNotificationDelegate:self]; [OpenFeint initializeWithProductKey:@"MY_PRODUCT_KEY" andSecret:@"MY_PRODUCT_SECRET" andDisplayName:@"Addicus" andSettings:settings andDelegates:delegates];
New Library Dependencies
If you replaced OpenFeint 2.3.x in your project with the new 2.4 source, you might have gotten a bunch of nasty errors upon building it. This is because the OpenFeint 2.4 requires more libraries to be added to your target. You need to add the following 3 frameworks to your target to get your OpenFeint 2.4 game to build successfully:
- CFNetwork
- CoreLocation
- MapKit
Achievements and Social Networks
In OpenFeint 2.4, unlocking an achievement no longer prompts the user to notify their friends on Twitter and Facebook by default. However, you can restore this behaviour by setting the OpenFeintSettingPromptToPostAchievementUnlock setting to be true at the time of initialization. Below is how to initialize OpenFeint 2.4 with prompts to post achievements to social networks enabled:
NSDictionary* settings = [NSDictionary dictionaryWithObjectsAndKeys: [NSNumber numberWithInt:UIInterfaceOrientationLandscapeRight], OpenFeintSettingDashboardOrientation, @"Addicus", OpenFeintSettingShortDisplayName, [NSNumber numberWithBool:YES], OpenFeintSettingPromptToPostAchievementUnlock, nil]; OFDelegatesContainer* delegates = [OFDelegatesContainer containerWithOpenFeintDelegate:self andChallengeDelegate:self andNotificationDelegate:self]; [OpenFeint initializeWithProductKey:@"MY_PRODUCT_KEY" andSecret:@"MY_PRODUCT_SECRET" andDisplayName:@"Addicus" andSettings:settings andDelegates:delegates];
How to Play a Video With MPMoviePlayerController
Splash screens, cutscenes, tutorials or just good old content. There are plenty of reasons to need to play a video in your iPhone app. Here’s how to do it in 3 simple steps:
1. Add the MediaPlayer framework to your target.
2. Import the MediaPlayer header file in the file you intend to begin playing the video in, like so:
#import <MediaPlayer/MediaPlayer.h>3a. Now we can stream a video from the internet like so:
NSURL *url = [NSURL URLWithString:@"http://www.example.com/myvideo.m4v"]; MPMoviePlayerController *player = [[MPMoviePlayerController alloc] initWithContentURL:url]; [player play];
3b. Alternately, we can stream a video that you include in your app bundle. To stream a file called myvideo.m4v, you would run the following code:
NSString *path = [[NSBundle mainBundle] pathForResource:@"myvideo" ofType:@"m4v"]; NSURL *url = [NSURL fileURLWithPath:path]; MPMoviePlayerController *player = [[MPMoviePlayerController alloc] initWithContentURL:url]; [player play];
How to Format an NSString
It’s back to basics with today’s advent tip. I would be surprised if anything short of ALL developers have had a need to format strings at one time or another. iPhone app development is no exception.
String formatting allows you to build a string based on a template and varying types of values. For example, if I am keeping track of a player’s score as an integer and I want to display a string to the player that celebrates their score by saying “You scored 2600! Way to go!”, then I need string formatting to get the correct score in the middle of that string.
How to Do It
Below is an example of how to build the above NSString. This example formats a string with an integer in it using the %i format specifier.
int score = 2600; NSString * scoreString = [NSString stringWithFormat:@"You scored %i! Way to go!",score];
Format Specifiers
But string formatting doesn’t stop at putting integers in strings. Below are some of the most common format specifiers for other value types:
| Specifier | Purpose |
| %i | integer |
| %f | float |
| %@ | Objective-C object (commonly used to specify another NSString) |
| %x | hexadecimal |
How to Prevent the iPhone from Sleeping

Left idle, the iPhone goes into sleep mode after about a minute. This narcoleptic behaviour saves on battery life, but there are situations where you would not want the device to go to sleep. For instance, in the middle of a multiplayer game that is turn-based, such as chess. You could wait for longer than a minute for your opponent to make make their move and you wouldn’t want to miss it when they did.
To keep the iPhone awake and alert, simply run the following line of code:
[UIApplication sharedApplication].idleTimerDisabled = YES;
Do use this tip sparingly though. The iPhone’s power is unmatched, to be sure, but unfortunately it is not unlimited.
How to Show the Network Activity Indicator
The network activity indicator is like the UIActivityIndicatorView we previously discussed, only it sits on the status bar, it is smaller, and believe it or not, it is even easier to manipulate. It’s the little rotating wheel of bars (pictured right) that shows up on the status bar whenever your iPhone is accessing the network.
Show It
If you would like to let your users know that your iPhone app is currently swapping data with the network, you can do so with this simple line of code:
[UIApplication sharedApplication].networkActivityIndicatorVisible = YES;
Hide It
You guessed it: once you’re done showing it, to hide it again, just set the same UIApplication property to NO like so.
[UIApplication sharedApplication].networkActivityIndicatorVisible = NO;
How to Make the iPhone Vibrate
The iPhone is capable of dazzling the user eyes by pushing impressive graphics around its screen and tickling their ears with a lot of audio to go with it, but you may want to give users of your iPhone app some additional sensory experience on top of that. You can do this by making the device vibrate.
We actually use the Audio framework to vibrate device. Here is how to do it in 3 simple steps:
1. Add the AudioToolbox framework to your target.
2. In the file you intend to trigger a vibration, import the AudioToolbox header file:
#import <AudioToolbox/AudioToolbox.h>3. Finally, call the following line to make the device vibrate:
AudioServicesPlaySystemSound(kSystemSoundID_Vibrate);
How to Retrieve Your App Delegate Singleton Instance
You should be familiar with the application delegate class if you have ever developed any kind of iPhone app. It is the class that contains your app’s applicationDidFinishLaunching which most if not all apps use as an entry point for execution. You might use it to keep track of application-level state variables or objects, for example.
As such, from time to time you will have a need to retrieve your app’s application delegate instance. You can retrieve it from anywhere within your app by running the following single line of code:
MyAppDelegateClass *app = (MyAppDelegateClass *)[[UIApplication sharedApplication] delegate];
Just be sure to replace “MyAppDelegateClass” with your own iPhone app’s application delegate class name.






