Addicus Reviewed by appSafari

Dec 3, 2009   //   by Derek van Vliet   //   In the Media  //  No Comments

Screen shot 2009-12-03 at 2.39.06 AMThe reviews are pouring in one after the other and we are loving what people have to say about Addicus. This latest one is by Money quote:

The graphics are not only cute (everything bounces), but eye-catching. The music and sound effects are also cute, but if you’re the type who needs silence to do math, you might want to turn them off. Addicus makes math fun–which hasn’t happened since maybe second grade–and it’s bouncy, colorful, and challenging, so it’s well worth a download. It’ll come in handy the next time a dinner bill needs to be split.

Read the full review here

How to Show an Alert with UIAlertView

Dec 2, 2009   //   by Derek van Vliet   //   Development  //  6 Comments


Showing an alert message to the user isn’t just a handy interface lick, it’s also an invaluable debugging tool. Thankfully, this functionality is built into the iPhone SDK.

To pop an alert with a title, message and OK button, we use the UIAlertView class like so:

UIAlertView *alert = [[UIAlertView alloc]
			initWithTitle: @"Announcement"
			message: @"It turns out that you are playing Addicus!"
			delegate: nil
[alert show];
[alert release];

But what if you want to have more than one button on the alert and collect user input from it? Well that is pretty simple too. To do that, you first need to create a class that employs the UIAlertViewDelegate delegate like so:

@interface MyClass : NSObject <UIAlertViewDelegate>

Then, in your class, you need to override the alertView method in order to receive input like so:

- (void)alertView:(UIAlertView *)alertView clickedButtonAtIndex:(NSInteger)buttonIndex {
	if (buttonIndex == 0) {
		NSLog(@"user pressed OK");
	else {
		NSLog(@"user pressed Cancel");

Finally, we create the UIAlertView and pass in the delegate. Also note that we’ve labeled the Cancel button “Cancel” and added the “OK” button to the other button titles, which differs slightly from the above example.

UIAlertView *alert = [[UIAlertView alloc]
			initWithTitle: @"Announcement"
			message: @"It turns out that you are playing Addicus!"
			delegate: MY_DELEGATE
[alert show];
[alert release];

Addicus Gets Reviewed by AppSlappy

Dec 2, 2009   //   by Derek van Vliet   //   In the Media  //  No Comments


Scott Johnson reviewed Addicus on this week’s episode of AppSlappy. Some highlights:

  • “weird little game”
  • “addicting”
  • “really digging it”
  • “4 out of 5 stars”
  • “highly recommend it”

Do listen to the whole show, because it is awesome, but if you want to skip right to the Addicus review then it starts during minute 23.

How to Open a URL in Safari

Dec 1, 2009   //   by Derek van Vliet   //   Development  //  5 Comments

1Tis the season to broaden your iPhone dev chops! We have been developing on the iPhone platform for about 6 months now and it turns out that in that time, you tend to learn lots of little tips and tricks. Since we’re overcome by the spirit of giving around this time of year, we are going to be posting 24 of these bite-sized iPhone development tips, 1 every day between now and Christmas day. Consider it an advent calendar of iPhone dev tip goodies.

On With The First Tip!

Say you would like to open a URL in Safari. We used this on the “Get Set” button on the main menu of Addicus. Here is how to do it with just one line of code using the UIApplication class:

[[UIApplication sharedApplication] openURL:[NSURL URLWithString:@""]];

The Next Game from Get Set

Nov 27, 2009   //   by Matt Coombe   //   Development  //  6 Comments

We thought it would be fun to show you a little preview of our next game which is currently in production. It’s still early days on this project so I won’t get into the details but you can expect a lot of action from this title!

Get Set Games - Next Game

Addicus Gets Reviewed by Macworld

Nov 27, 2009   //   by Derek van Vliet   //   In the Media  //  No Comments

Screen shot 2009-11-27 at 1.32.02 PM

Addicus got another glowing review today along with a solid 4/5 score. This time from granddaddy of Mac magazines, Macworld. Here’s a sample:

Overall, Addicus is simple to play, cool to look at, and yet challenging enough to keep you coming back again and again. Not many games manage to look and feel so childlike while still engaging adults who haven’t done addition drills in years. Addicus is a perfect way to pass time on a bus or in a waiting room, if you can keep your swearing under control.

Read the rest of the review here

Get Set Games is AppBoy’s Featured Developer

Nov 26, 2009   //   by Derek van Vliet   //   In the Media  //  No Comments

Screen shot 2009-11-26 at 2.36.02 AM

Mobile app-centric social network AppBoy interviewed Matt this week about our outfit. Topics covered include our past, present and future and of course some dish on everyone’s favorite new shroom-popping pastime: Addicus. Money quote:

These guys are true gamers and have been in the gaming space for a decade, something that obviously gave them a big head start when they began developing for the iPhone. Their game, Addicus, is a number-based puzzle that incorporates a simple and fun concept with great graphics and entertaining bonuses, which will get you hooked in no time.

Read the rest of the interview here

Addicus 1.1 and Addicus Free Version Submitted to the App Store

Nov 24, 2009   //   by Derek van Vliet   //   Announcements  //  No Comments


Coming soon to an iPhone near you: an update to Addicus that features the following amazing new developments:

  • added over 70 unlockable achievements worth 1,000 Feint Score
  • option to publish to Twitter and Facebook
  • updated to OpenFeint 2.3.1
  • user interface improvements
  • minor bug fixes

Also, if you’ve been dying to try Addicus before you buy it, you will soon be able to. We have submitted a free version to the app store for approval.

These should both be available within the next couple of weeks.

Social events in Toronto

Nov 22, 2009   //   by Rob Segal   //   Development, Events  //  No Comments

A few weeks ago I had the opportunity to attend Joel Spolsky’s DevDays conference here in Toronto.   This was a one day conference covering a number of ideas in programming, design and software engineering.  It cost $100 to attend and while it had its shaky points overall it was worth it in my mind.  There are a few sites out there which have a nice overview of the event and the slides from each of the presentations.  If you missed it don’t worry it seems pretty likely Joel will be back next year.

While Joel’s event had very little to do with game development there are a bunch of social gaming gatherings you should be checking out right here in the Toronto area that do cater to the game developer/designer.

Hand Eye Society – You like talking about making games?  Playing games?  You should definitely be attending.  Their next event is Nov. 26th.  It will be highlighting the latest work from Shawn McGrath, Pekko Koskinen and Jon Mak.  The events take place in a bar called “Unit” just east of the Gladstone Hotel.  Full details are on the Hand Eye website.

IGDA Toronto Chapter – I’ve been attending these meetings off and on since 2001.  There are always an interesting collection of minds and ideas floating around.  The one downfall is that attendance can vary month to month and there has been the occasional slip up in communication where a meeting is canceled or re-scheduled.  There are the occasional presentations and lectures as well.  Be sure to check the website for all the latest news before deciding on attending and you’ll have no problems.

Unity Users Group – Very new.  I just attended the first one last week but it looks like they could be alot of fun.  Not sure when the next one will be but I will be sure to post about it on Twitter when it happens.

Ryan Creighton over at Untold Entertainment keeps a fancy calendar of all these events so be sure to check it out from time to time.  All of us here at Get Set Games have attended one or more of these events at some time or another.  If you make your way out to one of them send me an email (rob -at- and I will be more than happy to have you buy me a drink.

Addicus Breaks Top 50 Puzzle Chart

Nov 15, 2009   //   by Matt Coombe   //   Announcements  //  No Comments

Addicus has hit the Top 50 Puzzle Games chart on the US App Store!

Addicus Top 50 App Store

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