Social events in Toronto

Nov 22, 2009   //   by Rob Segal   //   Development, Events  //  No Comments

A few weeks ago I had the opportunity to attend Joel Spolsky’s DevDays conference here in Toronto.   This was a one day conference covering a number of ideas in programming, design and software engineering.  It cost $100 to attend and while it had its shaky points overall it was worth it in my mind.  There are a few sites out there which have a nice overview of the event and the slides from each of the presentations.  If you missed it don’t worry it seems pretty likely Joel will be back next year.

While Joel’s event had very little to do with game development there are a bunch of social gaming gatherings you should be checking out right here in the Toronto area that do cater to the game developer/designer.

Hand Eye Society – You like talking about making games?  Playing games?  You should definitely be attending.  Their next event is Nov. 26th.  It will be highlighting the latest work from Shawn McGrath, Pekko Koskinen and Jon Mak.  The events take place in a bar called “Unit” just east of the Gladstone Hotel.  Full details are on the Hand Eye website.

IGDA Toronto Chapter – I’ve been attending these meetings off and on since 2001.  There are always an interesting collection of minds and ideas floating around.  The one downfall is that attendance can vary month to month and there has been the occasional slip up in communication where a meeting is canceled or re-scheduled.  There are the occasional presentations and lectures as well.  Be sure to check the website for all the latest news before deciding on attending and you’ll have no problems.

Unity Users Group – Very new.  I just attended the first one last week but it looks like they could be alot of fun.  Not sure when the next one will be but I will be sure to post about it on Twitter when it happens.

Ryan Creighton over at Untold Entertainment keeps a fancy calendar of all these events so be sure to check it out from time to time.  All of us here at Get Set Games have attended one or more of these events at some time or another.  If you make your way out to one of them send me an email (rob -at- getsetgames.com) and I will be more than happy to have you buy me a drink.

Addicus Breaks Top 50 Puzzle Chart

Nov 15, 2009   //   by Matt Coombe   //   Announcements  //  No Comments

Addicus has hit the Top 50 Puzzle Games chart on the US App Store!

Addicus Top 50 App Store

Addicus on Sale This Weekend to Celebrate Its Hot New Status: $0.99

Nov 13, 2009   //   by Derek van Vliet   //   Announcements  //  No Comments

Sale_shroomYou might have heard that Addicus was one of the Hot New Games this week. It is also being featured in the New & Noteworthy section of iTunes Games as we speak!

To celebrate, we’re putting Addicus on sale for the weekend. For this weekend only, you can get Addicus for the ultra-low price of $0.99.

What better way to spend the weekend than by kicking back and challenging a friend to a round of fast and furious mushroom-popping on your iPhone?

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Addicus on Front Page of iTunes Games

Nov 11, 2009   //   by Matt Coombe   //   Announcements  //  1 Comment

Addicus has made the “New and Noteworthy” section of the App store!

Addicus - iTunes Games Front Page

Addicus Reviewed by Pocket Gamer

Nov 10, 2009   //   by Derek van Vliet   //   In the Media  //  No Comments

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Addicus got its first review today and Pocket Gamer did the honours. It scored a 7 and was bestowed a Bronze award! Money quote:

Rounding out the release – a debut for Canadian start up Get Set Games – is the game’s bouncy presentation, with colourful graphics and upbeat music combining to make Addicus a nice little package.

Read the rest of the review here

Pocket Gamer Interviews Get Set Games

Nov 9, 2009   //   by Matt Coombe   //   In the Media  //  No Comments

Pocket Gamer Logo

Pocket Gamer interviewed the Get Set Games crew about starting a new company and on the release of Addicus on the App Store:


We’ve been getting into the indie Game Jam scene here at the Toronto TOJam as well as the international Global Game Jam and had a blast making fast and furious games in a short time frame. Every time we finished a jam (making an entire game from the ground up in 48 hours), we had so much fun and were so stoked with the results there was always talk of getting our games out on Xbox Live or some other distribution network. After the last jam we did in May, we made a decision to actually do it and launched Get Set Games Inc in July.

Read the rest of the interview here

Addicus Available on the App Store!

Nov 3, 2009   //   by Matt Coombe   //   Announcements  //  No Comments

Addicus - Get Set Games

Get Set Games is excited to announce that Addicus has been released on the iTunes App Store! We hope you enjoy it!

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Addicus for iPhone and iPod Touch – The Official Trailer

Oct 22, 2009   //   by Derek van Vliet   //   Announcements  //  No Comments

While Addicus is awaiting approval in the app store, here is the official trailer for you to chew on. And how about a little info on the game itself:

Addicus is a number based puzzle game with an emphasis on fast-paced action and gorgeous graphics. It’s one of those games that is easy to learn but impossible to master which translates into nothing short of addictive.

The goal of the game is to add up to target numbers by tapping on jiggly numbered mushrooms. Sound simple? Try doing that in a race against the clock. And then try doing it in a challenge against your friends on Facebook.

Here are some of the other features:

  • Multipliers and chain bonuses
  • Dozens of additional uber-secret bonuses
  • Overdrive mode for crazy hi-scores
  • Openfeint-enabled, part of the largest iPhone game community
  • Online worldwide leaderboards
  • Compete against your friends on Facebook and Twitter

We are really excited to unleash our first game into the world. Stay tuned to find out when it is available!

Automatically Insert Your SVN Revision Number Into Your Xcode Project

Oct 21, 2009   //   by Derek van Vliet   //   Development  //  No Comments

Wouldn’t it be handy for your iPhone app to have access to its subversion revision number at run-time? Of course it would!

Being able to access the current revision number in your app is especially useful for testing. We use it to display the current rev on our test builds so our testers can reference the build that they discover bugs in, like so:

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Here’s how to do it

1. In Xcode, add an empty header file to your project’s “Other Sources” group called “revision.h”.

2. Add a “New Run Script Build Phase” to your target.

3. When defining your build phase, use “/bin/sh” for the Shell value and enter the following script:

REV=`svnversion -n`
echo "#define kRevision @\"$REV\"" > ${PROJECT_DIR}/revision.h

4. Ensure that the new build phase happens before your “Compile Sources” build phase.

5. Build your app.

That’s it! From now on you can use a string define called kRevision wherever you would like to reference your revision number at run-time.

IMPORTANT: Do NOT add your revision.h file to your subversion repository. It will be generated automatically each time you build your app.

Apple Banking Voodoo

Oct 17, 2009   //   by Matt Coombe   //   Uncategorized  //  4 Comments

I thought I might share a small hiccup I ran into while submitting our banking information to Apple through iTunesConnect.

Most of the process went very smoothly until I was asked for my bank’s “Transit Number”. Our company is located in Toronto and so in Canada this is a 5 digit number that is unique for each branch of a given bank. I duly typed this in but it was immediately rejected when the form was sent to Apple. I got an “enter valid transit number” warning.

After several phone calls to my branch and bank helpline I was no closer to resolving the problem. They told me what I already knew, that the transit number is a 5 digit code. I sent an email to iTSBanking@apple.com but did not expect a reply any time soon (although I did get some help from them over email a day later). After banging my head against the wall and some Google searching I found the real deal on what Apple is expecting Canadian iPhone developers to input for the Transit Number.

Apple is actually looking for the electronic Routing Transit Number which consists of three values with no spaces or dashes:

0XXXYYYYY

A leading zero followed by the 3 digits of your bank institution number followed by the 5 digit branch transit number (also known as the branch ID).

You can find your bank institution number here.

Hopefully this will save some of you the frustration I ran into!

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