Mobile app-centric social network AppBoy interviewed Matt this week about our outfit. Topics covered include our past, present and future and of course some dish on everyone’s favorite new shroom-popping pastime: Addicus. Money quote:
These guys are true gamers and have been in the gaming space for a decade, something that obviously gave them a big head start when they began developing for the iPhone. Their game, Addicus, is a number-based puzzle that incorporates a simple and fun concept with great graphics and entertaining bonuses, which will get you hooked in no time.
Coming soon to an iPhone near you: an update to Addicus that features the following amazing new developments:
- added over 70 unlockable achievements worth 1,000 Feint Score
- option to publish to Twitter and Facebook
- updated to OpenFeint 2.3.1
- user interface improvements
- minor bug fixes
Also, if you’ve been dying to try Addicus before you buy it, you will soon be able to. We have submitted a free version to the app store for approval.
These should both be available within the next couple of weeks.
A few weeks ago I had the opportunity to attend Joel Spolsky’s DevDays conference here in Toronto. This was a one day conference covering a number of ideas in programming, design and software engineering. It cost $100 to attend and while it had its shaky points overall it was worth it in my mind. There are a few sites out there which have a nice overview of the event and the slides from each of the presentations. If you missed it don’t worry it seems pretty likely Joel will be back next year.
While Joel’s event had very little to do with game development there are a bunch of social gaming gatherings you should be checking out right here in the Toronto area that do cater to the game developer/designer.
Hand Eye Society – You like talking about making games? Playing games? You should definitely be attending. Their next event is Nov. 26th. It will be highlighting the latest work from Shawn McGrath, Pekko Koskinen and Jon Mak. The events take place in a bar called “Unit” just east of the Gladstone Hotel. Full details are on the Hand Eye website.
IGDA Toronto Chapter – I’ve been attending these meetings off and on since 2001. There are always an interesting collection of minds and ideas floating around. The one downfall is that attendance can vary month to month and there has been the occasional slip up in communication where a meeting is canceled or re-scheduled. There are the occasional presentations and lectures as well. Be sure to check the website for all the latest news before deciding on attending and you’ll have no problems.
Unity Users Group – Very new. I just attended the first one last week but it looks like they could be alot of fun. Not sure when the next one will be but I will be sure to post about it on Twitter when it happens.
Ryan Creighton over at Untold Entertainment keeps a fancy calendar of all these events so be sure to check it out from time to time. All of us here at Get Set Games have attended one or more of these events at some time or another. If you make your way out to one of them send me an email (rob -at- getsetgames.com) and I will be more than happy to have you buy me a drink.
Addicus has hit the Top 50 Puzzle Games chart on the US App Store!
To celebrate, we’re putting Addicus on sale for the weekend. For this weekend only, you can get Addicus for the ultra-low price of $0.99.
What better way to spend the weekend than by kicking back and challenging a friend to a round of fast and furious mushroom-popping on your iPhone?
Addicus has made the “New and Noteworthy” section of the App store!
Addicus got its first review today and Pocket Gamer did the honours. It scored a 7 and was bestowed a Bronze award! Money quote:
Rounding out the release – a debut for Canadian start up Get Set Games – is the game’s bouncy presentation, with colourful graphics and upbeat music combining to make Addicus a nice little package.
Pocket Gamer interviewed the Get Set Games crew about starting a new company and on the release of Addicus on the App Store:
We’ve been getting into the indie Game Jam scene here at the Toronto TOJam as well as the international Global Game Jam and had a blast making fast and furious games in a short time frame. Every time we finished a jam (making an entire game from the ground up in 48 hours), we had so much fun and were so stoked with the results there was always talk of getting our games out on Xbox Live or some other distribution network. After the last jam we did in May, we made a decision to actually do it and launched Get Set Games Inc in July.
Get Set Games is excited to announce that Addicus has been released on the iTunes App Store! We hope you enjoy it!
While Addicus is awaiting approval in the app store, here is the official trailer for you to chew on. And how about a little info on the game itself:
Addicus is a number based puzzle game with an emphasis on fast-paced action and gorgeous graphics. It’s one of those games that is easy to learn but impossible to master which translates into nothing short of addictive.
The goal of the game is to add up to target numbers by tapping on jiggly numbered mushrooms. Sound simple? Try doing that in a race against the clock. And then try doing it in a challenge against your friends on Facebook.
Here are some of the other features:
- Multipliers and chain bonuses
- Dozens of additional uber-secret bonuses
- Overdrive mode for crazy hi-scores
- Openfeint-enabled, part of the largest iPhone game community
- Online worldwide leaderboards
- Compete against your friends on Facebook and Twitter
We are really excited to unleash our first game into the world. Stay tuned to find out when it is available!