Poptweets Submitted to the App Store

Mar 9, 2010   //   by Derek van Vliet   //   Announcements  //  No Comments


After applying no less than seven coats of polish and buffing it to a high gloss, we have just submitted Poptweets to Apple’s App Store. You had better start following every celebrity you can find on Twitter and get to know them like family. Poptweets will be available on the iPhone and iPod Touch very soon!

Addicus Gets Another Positive Review

Mar 2, 2010   //   by Matt Coombe   //   In the Media  //  No Comments

Our happy mushroom-based number adding puzzle game Addicus has received another positive review, this time from The App Spotter blog.

The clock keeps your fingers popping and brain thinking quickly. Bottom line, this exercises your brain and keeps you sharp…

The App Spotter gave Addicus 4.5 stars out of 5.

Full review is here.

Addicus Reviewed by AppBoy

Feb 9, 2010   //   by Derek van Vliet   //   In the Media  //  No Comments

Addicus received its most favourable review yet from AppBoy today. Hillel Fuld awarded it a perfect score of 5 out of 5 and declared that it is “among my top ten favorite games on the iPhone platform”. Here’s my favourite quote because I can relate:

I know I have used the word “addictive” to describe a few games, but I showed this game to my wife just yesterday, and literally had to grab the iPod out of her hand after four games of Addicus.

Read the full review here

Poptweets – A first look at our Twitter-driven iPhone game!

Feb 5, 2010   //   by Matt Coombe   //   Announcements, Development  //  1 Comment

We’ve been hard at work on our next game for the iPhone and iPod touch and we’d like to share a few screenshots with you. Poptweets is an awesome trivia game that draws all its content from many of your favorite celebrities and personalities. All content in the game comes directly from a social network you may have heard of – Twitter!

Poptweets is near completion and we’ll have plenty more information on it over the next few days!

Poptweets - Get Set Games

Poptweets - Get Set Games

Addicus Update Now Available Featuring OpenFeint 2.4!

Jan 7, 2010   //   by Derek van Vliet   //   Announcements  //  No Comments

Both Addicus and Addicus Free have been updated on the iPhone App Store! We updated both of them to include the feature-packed new version 2.4 of OpenFeint’s social gaming network.

Here are just a few of the new features you’ll enjoy with this version:

  • See when your friends are online!
  • Send instant messages to your friends!
  • Take part in the Addicus Fan Club!
  • Discover other OpenFeint-enabled games!

Keep on popping those mushrooms!


How to Open the SMS App With a Phone Number

Dec 24, 2009   //   by Derek van Vliet   //   Development  //  No Comments

It’s the day before Christmas, so this is the last post in our advent tip series. We’ve really enjoyed writing about so many little things that are so easily accomplished with the iPhone SDK and we hope that they’ve helped you in developing your iPhone apps. This may be the last blog post in this series, but you can be sure we’ll still be writing about our adventures with iPhone, cocos2d and OpenFeint development.

Less Yap, More Tip

Today’s advent tip is how to open the Messages app (aka the SMS app) with a specific phone number populated in the To: field. This is accomplished with great ease because the iPhone has implemented the sms: URI scheme. Therefore, we can use the UIApplication class’ openURL method, which we have seen before when we discussed how to dial a phone number, pre-compose an email, and yes, even open a URL.

So here it is: the one line of code you need to pop open the SMS app with a phone number:

[[UIApplication sharedApplication] openURL:[NSURL URLWithString:@"sms:5555555555"]];

How to Suspend Touch Input

Dec 23, 2009   //   by Derek van Vliet   //   Development  //  No Comments

Have you ever encountered a situation where you wish you could just pause and resume touch input while developing an iPhone app? Sure, you could always increase the complexity of your input handling by considering the state of any number of variables, but there are some times when just switching input off and on would be easiest.

We had a number of cases like this when developing Addicus. In particular, because we have both the game and game over screens operating in a single cocos2d scene, we were noticing some bugs that occurred because of the way we handled input. This was solved by suspending input for brief periods of time.

Input Goes Off

Here’s how to tell your iPhone app to stop responding to touch events in just one line of code:

[[UIApplication sharedApplication] beginIgnoringInteractionEvents];

Input Goes On

And as you might expect, resuming responding to touch input events is similarly easy:

[[UIApplication sharedApplication] endIgnoringInteractionEvents];

Addicus Now On Sale for $1.99 – Just in Time For Christmas!

Dec 23, 2009   //   by Derek van Vliet   //   Announcements  //  No Comments


In celebration of the season, we’re happy to announce that Addicus is now on sale for the extra low price of $1.99.

The reviews have been piling up and the consensus is in: Addicus is a must-have puzzle game for the iPhone.

If you’re doing some last minute Christmas shopping on the app store, or if you’re looking for the best puzzle game to load onto your freshly unwrapped iPhone, then look no further than Addicus.

Merry Christmas from Get Set Games!


How to Log to the Console Using NSLog

Dec 22, 2009   //   by Derek van Vliet   //   Development  //  1 Comment

Xcode has a built in console that provides an invaluable debugging tool for iPhone app development. It gives you a way to monitor text output from your app live at runtime. It works both for apps being debugged in the simulator and on a device.


Logging statements to the console is just as easy as you would expect it to be in iPhone app development. Just run the NSLog function like so:

NSLog(@"hello world");

Format Specifiers

The NSLog statement also supports string formatting specifiers, so you can also output the values of variables to the console with just one line. Below are some examples:

NSString * str = @"hello world";
NSLog(@"%@", str);
int num = 10;
NSLog(@"%i", num);
float price = 1.99;
NSLog(@"%f", price);


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