Browsing articles in "Weekly Recap"

What Caught Our Eye This Week – September 6 to September 12, 2009

Sep 13, 2009   //   by Derek van Vliet   //   Weekly Recap  //  No Comments

Here are some of the stories that piqued our interest this week:

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What Caught Our Eye This Week – August 30 to September 5, 2009

Sep 7, 2009   //   by Derek van Vliet   //   Weekly Recap  //  No Comments

Here are some of the stories that piqued our interest this past week:

  • We enjoyed the minimalist gameplay of the new iPhone game, Button.
  • Tim Langdell resigned from the IGDA board of directors amid controversy.
  • Larva Labs released sales data that compares their iPhone sales with their Android sales in an effort to shed light on how much the two markets are worth.
  • A new study showed something that we all knew already: Tetris makes your brain bigger.
  • We enjoyed reading about the history of Harmonix from the horses mouth, and how they almost failed twice before hitting the big time.

Join us in our FriendFeed group to share and discuss other news.

What Caught Our Eye This Week – August 23 to August 29, 2009

Aug 31, 2009   //   by Derek van Vliet   //   Weekly Recap  //  No Comments

Here are some of the stories we paid attention to this week:

  • Unless you were living under a PC rock, you would have heard that Snow Leopard was released this week. Despite most of its features being under-the-hood tweaking and performance improvements it still generated as much buzz and excitement as a troupe of Snow-Dancing-Monkeys.
  • Facebook’s long-awaited version 3.0 of their iPhone app was released after spending 10 days getting approved by Apple. In the meantime, the app’s developer had some advice for Apple on how to improve the App Store.
  • The iPhone’s first app to feature augmented reality was released.
  • cocos2d for iPhone, the engine that we’re using for our game, released a new version that supports TMX tile maps, render textures, has a particle editor and a snazzy new logo.
  • We learned about using the NSNotification class in Cocoa development as a way to broadcast messages to all interested objects in your app.

Join our FriendFeed group to discuss this and other breaking news.

What Caught Our Eye This Week – August 16 to August 22, 2009

Aug 23, 2009   //   by Derek van Vliet   //   Weekly Recap  //  No Comments

Here are some of the stories that we shared with each other this week:

  • Step by step instructions for handset makers to leverage the Android platform to overtake Apple’s iPhone juggernaut.
  • The iPhone overtook the Canon Rebel XTi as the #1 camera on Flickr, according to their own stats. As an avid Flickr user who owns both of these products, it is no surprise to me, as an increasing number of pictures in my own feed has come from my iPhone.
  • TomTom released their long awaited GPS app for the iPhone and broke the $0.99 pricing model that most users are used to in the process, asking $100 for it.
  • The uproar over the Google Voice app rejection continued. The WSJ had an oped explaining why AT&T was behind the rejection, or why they would at least not object to it. Apple, AT&T and Google all filed responses to the FCC’s questions about the matter late in the day on Friday. Michael Arrington tried to make sense of it all and concluded that we will see Google Voice on the iPhone before all is said and done.
  • Jeff Atwood explained why Microsoft Bob is the only truly failed project.

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What Caught Our Eye This Week – August 9 to August 15, 2009

Aug 16, 2009   //   by Derek van Vliet   //   Weekly Recap  //  No Comments

Here are some of the stories we kept track of this week:

  • A bank has come up with an innovative new way to use the iPhone (or why not any phone with a camera?). They’re enabling their customers to deposit checks using an iPhone app.
  • Facebook acquired FriendFeed. Be still our hearts.
  • How the iPhone App Store is changing the perception of what software should cost and how publishers are pricing their product. On the flip side, here’s a look at the 10 most expensive iPhone apps.
  • It’s time to play Duke Nukem on the iPhone and chew bubble gum… and we’re all out of gum.
  • Apple’s Phil Schiller is taking the PR reigns for the iPhone App Store, acknowledging that there have been problems and that people at Apple are listening to the feedback.

Join us in our FriendFeed group to catch these stories as they break and share ones that you find.

What Caught Our Eye This Week – August 2 to August 8, 2009

Aug 9, 2009   //   by Derek van Vliet   //   Weekly Recap  //  No Comments

Here’s what earned our attention this week:

These are just a few of the stories that we followed in our Friendfeed room this week. Subscribe to our room to join in the discussion.

What Caught Our Eye This Week – July 26 to August 1, 2009

Aug 2, 2009   //   by Derek van Vliet   //   Weekly Recap  //  No Comments

Here’s a look at just some of the things that we kept our eye on this week:

  • Why nobody hates software more than software developers. Hint: it’s because we know the volumes of bad code that get poured into it.
  • Google Voice applications got rejected from the iPhone’s App Store. This is causing a lot of concern among both developers and users of the iPhone platform. Michael Arrington even declared that he’s “quitting” the iPhone.
  • Two researchers announced they had discovered a way to virally infect and hijack the functions of every iPhone on earth. Thankfully, none of Get Set Games’ devices were affected once they unveiled the exploit on Thursday. Apple was quick to release a patch.
  • In a bid to keep iPhone jailbreaking illegal, Apple claimed in a filing that jailbreaking would turn the iPhone into a weapon against cell-phone towers.
  • We watched in amazement as Yahoo! committed seppuku this week, making it a historic week in online search.

If you’d like to keep track of what we read and join in on the discussion, join our FriendFeed room.

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