Browsing articles in "Announcements"

Addicus 1.1 and Addicus Free Version Submitted to the App Store

Nov 24, 2009   //   by Derek van Vliet   //   Announcements  //  No Comments


Coming soon to an iPhone near you: an update to Addicus that features the following amazing new developments:

  • added over 70 unlockable achievements worth 1,000 Feint Score
  • option to publish to Twitter and Facebook
  • updated to OpenFeint 2.3.1
  • user interface improvements
  • minor bug fixes

Also, if you’ve been dying to try Addicus before you buy it, you will soon be able to. We have submitted a free version to the app store for approval.

These should both be available within the next couple of weeks.

Addicus Breaks Top 50 Puzzle Chart

Nov 15, 2009   //   by Matt Coombe   //   Announcements  //  No Comments

Addicus has hit the Top 50 Puzzle Games chart on the US App Store!

Addicus Top 50 App Store

Addicus on Sale This Weekend to Celebrate Its Hot New Status: $0.99

Nov 13, 2009   //   by Derek van Vliet   //   Announcements  //  No Comments

Sale_shroomYou might have heard that Addicus was one of the Hot New Games this week. It is also being featured in the New & Noteworthy section of iTunes Games as we speak!

To celebrate, we’re putting Addicus on sale for the weekend. For this weekend only, you can get Addicus for the ultra-low price of $0.99.

What better way to spend the weekend than by kicking back and challenging a friend to a round of fast and furious mushroom-popping on your iPhone?


Addicus on Front Page of iTunes Games

Nov 11, 2009   //   by Matt Coombe   //   Announcements  //  1 Comment

Addicus has made the “New and Noteworthy” section of the App store!

Addicus - iTunes Games Front Page

Addicus Available on the App Store!

Nov 3, 2009   //   by Matt Coombe   //   Announcements  //  No Comments

Addicus - Get Set Games

Get Set Games is excited to announce that Addicus has been released on the iTunes App Store! We hope you enjoy it!



Addicus for iPhone and iPod Touch – The Official Trailer

Oct 22, 2009   //   by Derek van Vliet   //   Announcements  //  No Comments

While Addicus is awaiting approval in the app store, here is the official trailer for you to chew on. And how about a little info on the game itself:

Addicus is a number based puzzle game with an emphasis on fast-paced action and gorgeous graphics. It’s one of those games that is easy to learn but impossible to master which translates into nothing short of addictive.

The goal of the game is to add up to target numbers by tapping on jiggly numbered mushrooms. Sound simple? Try doing that in a race against the clock. And then try doing it in a challenge against your friends on Facebook.

Here are some of the other features:

  • Multipliers and chain bonuses
  • Dozens of additional uber-secret bonuses
  • Overdrive mode for crazy hi-scores
  • Openfeint-enabled, part of the largest iPhone game community
  • Online worldwide leaderboards
  • Compete against your friends on Facebook and Twitter

We are really excited to unleash our first game into the world. Stay tuned to find out when it is available!

Addicus waiting for approval

Oct 16, 2009   //   by Matt Coombe   //   Announcements  //  No Comments

We’ve got some great news! Addicus has been uploaded to the iTunesConnect servers and is now waiting for approval from Apple. With any luck Addicus will be available on the App store in a couple of weeks!

Welcome to Get Set Games

Jul 22, 2009   //   by Matt Coombe   //   Announcements  //  No Comments

Get Set is a new game development company formed in Toronto, Canada. We’re focused on creating totally awesome games for the iPhone platform and expect to release our first game this year. Get Set Games was incorporated officially last week and we received approval from Apple just yesterday to join the iPhone Developer Program so this is the very beginning of all things amazing.

The five members of our dev team have been working professionally for years in the games and real time 3D industries. We’ve got a lot of experience under our belts and we’re hoping to put that to good use on our upcoming projects. We have two artist/designers and three coders on board to get everything done.

We’ll be laying out all the details of our development excitement on this blog as we create our first game and get it up on the App Store. Hopefully some of what we share will be useful to the community.


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