Browsing articles from "April, 2011"

Mega Jump Update 14 Preview: 30 Brand New Challenges, See Your Progress & Get Shrinkified!

Apr 30, 2011   //   by Nick Coombe   //   Uncategorized  //  1 Comment

The new Updates keep on rolling with Update 14 for iOS, which will include a staggering 30 brand new challenges to take on! Swim through seas of stars, wind your way along trails of blue coins and take on devious enemies and the always tricky Trickster coins who, if they had sleeves, would have even more tricks up them! Tricky!

That Shrinking Feeling

But watch out! There’s a new danger in the mix! In a puff of green vapor the Shrinkify potion will shrink you down to a quarter of your normal size! Coins and enemies will loom over you, and you’ll have to aim carefully so you don’t fall through the gaps! It might not be all bad though – maybe there are places only tiny monsters can reach?

Making Progress

Speaking of reaching new places – by popular request we’ve added a progress meter on the pause screen that can show you how far you need to go to reach the next stage, so no more guessing!

 

Pon Pon Sails the Stars

Sheldon Shellacks a Pair of Purple Nurples

Pepper Plunges into Peril!

Update 14 will be available in May!

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Mega Jump Lucky Update 13 Now Available – Again!

Apr 29, 2011   //   by Nick Coombe   //   Uncategorized  //  3 Comments

Update 13 is now ready to roll… Again! After running into a few problems with “lucky” Update 13, we pulled it back into the garage for some retooling. Many late nights and buckets of coffee later, and Update 13 is now ready to hit the streets. Here’s what’s new:

New Character: Pepper!

  • Who says penguins can’t fly? Pepper just wants to stretch her wings and reach higher than any penguin has before!
  • You asked for it: we made this character based on another very successful Facebook poll!

Backup All of Your Progress to OpenFeint!

  • Thanks to some fantastic advances from OpenFeint, we’re now able to backup your progress, unlocked items and Mega Points to your OpenFeint account!
  • If you haven’t already created an OpenFeint account, do it now in the settings menu!
  • Never lose your progress again!

 

Thanks for your patience and our apologies to anyone that was affected by the bug in the previous version of the update.

Hot on the heels of Update 13, we have some absolutely fantastic new features coming in Updates 14 and 15, so look out for more news about that very soon!

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Currently working to resolve issues with Update 13

Apr 17, 2011   //   by Rob Segal   //   Uncategorized  //  6 Comments

Many of you have experienced issues installing our latest update from the App Store; update 13.  In some cases this has resulted in people losing many of their hard earned Mega Points.  This is absolutely not what we want to happen to our players and we have been contacted by several of you already to address those issues.

Due to the severity of these issues we have temporarily removed Mega Jump from the App Store.  We are working to resolve things quickly and hope to have Mega Jump back on the App Store shortly.

If you have experienced any loss of your purchase of Mega Points, power-ups, characters, etc. as a result of installing update 13 please let us know so we can work with you to correct those issues.

The best ways to reach us are…

Thank you very much everyone for all your patience and support.  Please do not hesitate to contact us.

Mega Jump Update 13 Now Available – Pepper the Penguin and More!

Apr 14, 2011   //   by Derek van Vliet   //   About Our Games, Announcements  //  34 Comments

Mega Jump Update

Mega Jump’s thirteenth update was just approved by Apple and it is now available for download on the App Store. Full text of the update log below:

Hey Mega Jumpers! Thanks again for making Mega Jump one of the most popular iOS games on Earth! Your support and feedback has meant the world to us. Now get ready for another huge update! Here’s what is new in Mega Jump Update 13:

New Character: Pepper!

  • Who says penguins can’t fly? Pepper just wants to stretch her wings and reach higher than any penguin has before!
  • You asked for it: we made this character based on another very successful Facebook poll!

Backup All of Your Progress to OpenFeint!

  • Thanks to some fantastic advances from OpenFeint, we’re now able to backup your progress, unlocked items and Mega Points to your OpenFeint account!
  • If you haven’t already created an OpenFeint account, do it now in the settings menu!
  • Never lose your progress again!

And More!

  • The game now performs better on all devices!
  • Fixed the stuttering problem when no internet connection is present!

Thank you for being one of the millions of people playing Mega Jump! Mega Jump has the best players in the world and we want to thank you for making Mega Jump such a massive hit!

If you like Mega Jump and want to see more of these awesome updates, please rate it 5 stars in iTunes after every update!

Until next time: keep on jumping!

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Mega Jump Nominated for Canadian Video Game Awards!

Apr 3, 2011   //   by Nick Coombe   //   Announcements  //  4 Comments

 

 

We’re pleased to announce that Mega Jump has been nominated in multiple categories for the Canadian Video Game Awards! If you love Mega Jump, show your support and Like Mega Jump on the CVGA site!

 

Mega Jump has been nominated for:

 

It’s humbling to be in the same company as Mass Effect 2, Splinter Cell ConvictionTrainyardBurn the Rope, Bubble Pets, Thumpies, Dawn of War 2Assassins Creed: Brotherhood, Shank and Prince of Persia: Forgotten Sands. And yep, they’re all Canadian!

Thanks to all of you for making Mega Jump the success it is today! Don’t forget to Like Mega Jump on the CVGA site to show your support!

Public voting for the finalists begins on April 15th. We’ll keep you posted!

Read more on the Canadian Video Game Awards site

 

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Ok, Ok, We Admit It…

Apr 2, 2011   //   by Nick Coombe   //   asides  //  7 Comments

As some of you figured out, yesterdays “announcement” about “Super Easy” and “Ultra Hard” modes – one mode that was impossible to lose and another that was impossible to win – was an April Fools joke. It was there all along in the second to last line “…April Follow Our Ongoing Latest Stories…”, but don’t worry if you got excited about the idea – we’ve got some even better news coming for Update 14, so look out for a real sneak peek next week! Mega Jump is going to get some fantastic new content which we’re sure you’re going to love.

Update 14 Sneak Peak: Ultra Hard and Super Easy Modes!

Apr 1, 2011   //   by Nick Coombe   //   Announcements  //  9 Comments

We’re keeping the Updates rolling! Update 13 is just around the corner, with Pepper the Penguin, the ability to store all of your progress so you’ll never lose it, and a ton of speed-enhancing tweaks, but we’re not done yet!

Shortly after Update 13, we’re bringing a brand new set of challenges to Mega Jump! Because you asked for it, we’re proud to present Ultra Hard and Super Easy stages!

Super Easy Stages

Can’t get past Stage 1? Tired of endlessly playing the same stage over and over again? Do you dream of an endless green forest and the tantalizing glimpse of the city beyond that you can never seem to reach? Well, try out the Super Easy stages!

Right from the get-go you’ll be practically handed coins by the bucket-full. Skill and luck don’t really come into it – you’ll have a harder time avoiding coins and powerups than trying to stay airborne! And with rows and rows of bounce blocks to keep you safe, up is the only option! Not only that, but if by some disastrous fluke you find yourself falling – don’t worry, the Mega Trampoline is there to cushion your fall and send you hurtling back into the fields of gold again.

If you’d rather watch than play, Super Easy mode is for you – just sit back, relax, put your hands behind your head, and let the Mega Points roll in!

 

Ride Those Red Stars Ridley!

Ultra Hard Stages

Beat all 20 Stages? Unlocked all the powerups and characters? Need a new challenge? Well get ready for pain with the Ultra Hard stages!

Take on wall after wall of Spike Blocks and Anvils, designed with one goal in mind – your dismal failure. Get used to being flung into an unforgiving fortress of spikes when you spring off a bounce block while you flail your arms around, fruitlessly trying to save yourself from certain doom.

Heck, even the coins are out to get you! That’s right, the only coins in the Ultra Hard stages are Trickster coins! Catch ‘em if you can! Also, look out for the Anti-Magnet – if you thought spike blocks were bad enough just sitting there waiting to be plowed into, try dodging them when they come after you like swarm of armored, block-shaped hornets!

You may as well give up before you start, unless you enjoy seeing your hopes and dreams disappear in a shower of coins amongst rows of merciless, unforgiving skewers. Good luck!

 

Too Bad Dizzy! You Got Spiked!

 

We’ll keep you posted on Update 14 which should be out not long after Update 13, so during April follow our ongoing latest stories for more info! Keep jumping!

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