New Gameplay in Development

Sep 16, 2009   //   by Matt Coombe   //   Development  //  No Comments

Well it’s been a couple of weeks since the last game development update. The good news is that development on our first game has actually gone in a new and interesting direction and there’s been a huge amount of work done in that time.

After playtesting the first tech demos a whole bunch we’ve decided to actually split the gameplay into two different games. The first of these games is shown below. This game is a number based puzzler with very simple but very addictive gameplay. You are given a series of goal numbers and must pop mushrooms on the screen to create the sum of the goal number. As you achieve each goal number a new one will be presented. Pressure is applied to the player in the form of a timer that will countdown for each goal number.

Of course there are tons of chain and timer bonuses along the way so there’s big opportunities to rack up huge amounts of points as you go. Coloured mushrooms also play a big part in the game too.

Sounds simple but it’s actually pretty hard to put down once you start. We’ll have a video of some of the gameplay in the near future.

The latest incarnation of our mushroom popping game

The latest incarnation of our mushroom popping game

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