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	<title>Comments on: Dev Video Diary &#8211; August 12, 2009</title>
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		<title>By: Rob Segal</title>
		<link>http://getsetgames.com/2009/08/12/dev-video-diary-august-12-2009/comment-page-1/#comment-310</link>
		<dc:creator>Rob Segal</dc:creator>
		<pubDate>Thu, 20 Aug 2009 08:48:47 +0000</pubDate>
		<guid isPermaLink="false">http://getsetgames.com/?p=207#comment-310</guid>
		<description>I would suspect there is alot of untapped knowledge we haven&#039;t uncovered yet.  iPhone/OSX development is new to all of us here at GetSet so it&#039;ll take us a bit to figure out all the intricacies with Objective-C, XCode and the iPhone SDK.</description>
		<content:encoded><![CDATA[<p>I would suspect there is alot of untapped knowledge we haven&#39;t uncovered yet.  iPhone/OSX development is new to all of us here at GetSet so it&#39;ll take us a bit to figure out all the intricacies with Objective-C, XCode and the iPhone SDK.</p>
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		<title>By: Rob Segal</title>
		<link>http://getsetgames.com/2009/08/12/dev-video-diary-august-12-2009/comment-page-1/#comment-76</link>
		<dc:creator>Rob Segal</dc:creator>
		<pubDate>Thu, 20 Aug 2009 04:48:47 +0000</pubDate>
		<guid isPermaLink="false">http://getsetgames.com/?p=207#comment-76</guid>
		<description>I would suspect there is alot of untapped knowledge we haven&#039;t uncovered yet.  iPhone/OSX development is new to all of us here at GetSet so it&#039;ll take us a bit to figure out all the intricacies with Objective-C, XCode and the iPhone SDK.</description>
		<content:encoded><![CDATA[<p>I would suspect there is alot of untapped knowledge we haven&#39;t uncovered yet.  iPhone/OSX development is new to all of us here at GetSet so it&#39;ll take us a bit to figure out all the intricacies with Objective-C, XCode and the iPhone SDK.</p>
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		<title>By: Web-Enabled Resource Manager for cocos2d</title>
		<link>http://getsetgames.com/2009/08/12/dev-video-diary-august-12-2009/comment-page-1/#comment-17</link>
		<dc:creator>Web-Enabled Resource Manager for cocos2d</dc:creator>
		<pubDate>Thu, 20 Aug 2009 03:16:46 +0000</pubDate>
		<guid isPermaLink="false">http://getsetgames.com/?p=207#comment-17</guid>
		<description>[...] might have noticed in our recent videos that our game features the ability to load assets from either the device or the web depending on [...]</description>
		<content:encoded><![CDATA[<p>[...] might have noticed in our recent videos that our game features the ability to load assets from either the device or the web depending on [...]</p>
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		<title>By: RobSegal</title>
		<link>http://getsetgames.com/2009/08/12/dev-video-diary-august-12-2009/comment-page-1/#comment-18</link>
		<dc:creator>RobSegal</dc:creator>
		<pubDate>Thu, 20 Aug 2009 01:48:47 +0000</pubDate>
		<guid isPermaLink="false">http://getsetgames.com/?p=207#comment-18</guid>
		<description>I would suspect there is alot of untapped knowledge we haven&#039;t uncovered yet.  iPhone/OSX development is new to all of us here at GetSet so it&#039;ll take us a bit to figure out all the intricacies with Objective-C, XCode and the iPhone SDK.</description>
		<content:encoded><![CDATA[<p>I would suspect there is alot of untapped knowledge we haven&#39;t uncovered yet.  iPhone/OSX development is new to all of us here at GetSet so it&#39;ll take us a bit to figure out all the intricacies with Objective-C, XCode and the iPhone SDK.</p>
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		<title>By: Derek van Vliet</title>
		<link>http://getsetgames.com/2009/08/12/dev-video-diary-august-12-2009/comment-page-1/#comment-16</link>
		<dc:creator>Derek van Vliet</dc:creator>
		<pubDate>Tue, 18 Aug 2009 18:32:52 +0000</pubDate>
		<guid isPermaLink="false">http://getsetgames.com/?p=207#comment-16</guid>
		<description>We haven&#039;t tackled load-times yet so I imagine there&#039;s a fair amount we can do to optimize that.&lt;br&gt;&lt;br&gt;However, we did notice it sped up since this video was made when we started using uncompressed audio (aiff) instead of compressed (mp3). We preload those when you press &quot;New Game&quot;.</description>
		<content:encoded><![CDATA[<p>We haven&#39;t tackled load-times yet so I imagine there&#39;s a fair amount we can do to optimize that.</p>
<p>However, we did notice it sped up since this video was made when we started using uncompressed audio (aiff) instead of compressed (mp3). We preload those when you press &#8220;New Game&#8221;.</p>
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		<title>By: roberthawkey</title>
		<link>http://getsetgames.com/2009/08/12/dev-video-diary-august-12-2009/comment-page-1/#comment-15</link>
		<dc:creator>roberthawkey</dc:creator>
		<pubDate>Tue, 18 Aug 2009 14:28:27 +0000</pubDate>
		<guid isPermaLink="false">http://getsetgames.com/?p=207#comment-15</guid>
		<description>It&#039;s got a very nice art style to it.  Looks like it could be a fun one.  Have you done anything to optimize load times yet?  I noticed a delay when you hit &quot;new game&quot;, should I expect to have to do a lot of work there for my game or have you just not really got around to making it faster yet?</description>
		<content:encoded><![CDATA[<p>It&#39;s got a very nice art style to it.  Looks like it could be a fun one.  Have you done anything to optimize load times yet?  I noticed a delay when you hit &#8220;new game&#8221;, should I expect to have to do a lot of work there for my game or have you just not really got around to making it faster yet?</p>
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