Dev Video Diary – August 12, 2009

Aug 12, 2009   //   by Derek van Vliet   //   Development  //  6 Comments

We added a whole bunch of new features to the game since last week, including:

  • Exploding bomb mushrooms (with hilarious chain reactions)
  • Force fields
  • Matching icons to win the level
  • Poison mushrooms
  • Mushroom respawning
  • Golden mushrooms
  • Race against the clock
  • Fun effects for popping/exploding

Also be sure to listen for some familiar sounds.

6 Comments

  • It's got a very nice art style to it. Looks like it could be a fun one. Have you done anything to optimize load times yet? I noticed a delay when you hit “new game”, should I expect to have to do a lot of work there for my game or have you just not really got around to making it faster yet?

  • We haven't tackled load-times yet so I imagine there's a fair amount we can do to optimize that.

    However, we did notice it sped up since this video was made when we started using uncompressed audio (aiff) instead of compressed (mp3). We preload those when you press “New Game”.

  • I would suspect there is alot of untapped knowledge we haven't uncovered yet. iPhone/OSX development is new to all of us here at GetSet so it'll take us a bit to figure out all the intricacies with Objective-C, XCode and the iPhone SDK.

  • [...] might have noticed in our recent videos that our game features the ability to load assets from either the device or the web depending on [...]

  • I would suspect there is alot of untapped knowledge we haven't uncovered yet. iPhone/OSX development is new to all of us here at GetSet so it'll take us a bit to figure out all the intricacies with Objective-C, XCode and the iPhone SDK.

  • I would suspect there is alot of untapped knowledge we haven't uncovered yet. iPhone/OSX development is new to all of us here at GetSet so it'll take us a bit to figure out all the intricacies with Objective-C, XCode and the iPhone SDK.

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