We got a lot done this week. From web-based asset loading into cocos2d to bitmap-based object placement. Not to mention a snazzy app icon, splash screen, title screen and jiggly animating mushrooms.
[...] might have noticed in our recent videos that our game features the ability to load assets from either the device or the web depending on [...]
Mail (will not be published) (required)
Your email has been sent! Thank you!
Please enter your name, a message and a valid email address.
Your email failed. Try again later.